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Academy and its usefullness

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Academy and its usefullness

Post by djchrispc/Twlight on Thu Aug 06, 2009 6:05 am

can any 1 explain the way to make an academy
are there any requirements to become a guradian?
and is it as simple as talking to an npc to get started?
and what are the benifits of doing this?

thx guys!
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Re: Academy and its usefullness

Post by 2bad4u on Thu Aug 06, 2009 6:08 am

Your Char need to be lvl 60. and it costs 100.000 Gold to create Academy.

To get Academy Points you must Join "Low" chars, max. lvl is 31 to get "Points", and when the "Low" Chars reach lvl 40 they "Graduate".

When they do so, you get 1 Honir Point for every lvl they gain in your academy.

For around 8600 Honor Points you can buy 9D Honour Sun Weapons Smile
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Re: Academy and its usefullness

Post by djchrispc/Twlight on Thu Aug 06, 2009 6:26 am

nice bro thanks for the info and these honor wepons work
for w/e race "china and euro" ive hear it's pointless for
euro chars and whats what i am so i never really looked into it
untill now
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Re: Academy and its usefullness

Post by GRAnemoS on Thu Aug 06, 2009 7:04 am

Only Chinese has honor weapons

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Re: Academy and its usefullness

Post by Palazar on Sat Dec 26, 2009 8:29 pm

And btw afaik you need honor point to repair honor weapons. Idk exactly how much, but it should be a lot.
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Re: Academy and its usefullness

Post by ShadowBlade on Fri Mar 26, 2010 5:44 pm

Thx for that guide, was a great help for me too!
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Re: Academy and its usefullness

Post by Waa on Sat Mar 27, 2010 12:26 am

While your apprentices kill mobs or get plvl they build up a cumulated buff (every mob gives some points). After 1 hour or later they can give the points to the academy leader (He gets around 20% of the points). Now the academy leader and the apprentice both get an accumulated buff. This buff gives 10% more EXP for every mob kill, and the point number decreases by 10 for each killed mob.

It's useful to build up a cumulated buff with plvl and later use the accumulated buff when you go grind yourself Very Happy
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